The point is exploration and less do-exactly-what-I-do instruction. The lesson plan for that meeting is attached below, " Computer Club Lesson 2 - What is Scratch.pdf" and the resources can be anything including the videos on or the Scratch card document or the Scratch Reference Guide document. But even if all you have is Scratch installed, there are plenty of sounds and sprite images to work with. Even better if the students can record themselves for the sounds and take pictures of themselves or others for costumes using a webcam. The project itself is less critical, we simply want the students to gain familiarity with dragging and connecting scratch blocks, and have some fun along the way so we include sounds, movement, and different costumes. If you don't have that kind of resource available, you can probably use a site like to discuss pieces and parts and relate that back to what the students are using for Scratch.ΔΆ. Scratch Introduction - the second one introduces using Scratch for students who haven't used it before. The lesson plan for that meeting is attached below, " Computer Club Lesson 1 - The Machine-1.pdf" We were fortunate enough to have real (but older.) computers for the students to tear into and identify parts and map that back to what's going on for input and output, what the parts are used for and so on. The Computer - the first one introduces computing in general, and we talk about machine input and output, similar to what was posted on /stories/using-picoboards-and-scratch-students-alternate-input-devices. Here's what we've been doing in Computer Club as of late. Keywords: Scratch club, afterschool, computer club.
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